That One Gaming Podcast

TOGP #56: "On the Level: Water Levels"

That One Gaming Podcast Season 3 Episode 56

This week we’re discussing a level design trope in video games that many would rather didn’t exist - Water levels! These levels either take place underwater with some kind of swimming mechanic, or at minimum feature water as a central theme or mechanic. They often include changes to player mobility - especially in the underwater examples - which doesn’t always go over well amongst players, as a lot of times movement speed through the level is hindered. We’ll be discussing the design trope as a whole, specific cases that we dislike the most, and MAYBE even offering some examples of where it’s done well.

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Colin:
Youtube: Delicious Morsels & Delicious Morsels Music
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Music Profiles:
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Apple: https://music.apple.com/us/artist/colin-angus/1509390991
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Find Lucas in the Trees:
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Find Neal in the Trees also:
https://lin...